AA.MEDIA

Architectural Association
Media Studies


AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies
Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000
@AAMediaLab

STUDIO

INTERMEDIATE / Term 2

MS-CORE




SANDBOX ARCHITECTURE

SERGIO IROGOYEN
Wednesdays, 2-5pm, Room TBC in Term 2

The course will focus on the use of video game engines as architecture tools. This course will provide the students the skills to design and visualize space using those tools, mainly focusing on Unreal Engine. We will use the engine as a sandbox for architecture, as a gateway to explore space through different mediums, whether is 360 still image, moving image or immersive realities.

Software required in all students’ computers:
- Unreal Engine 4 (Latest version when starting the course - at least 4.17)
- 3Ds max



Course Outline

Session 1:
Wednesday 10th January 2018
Video game engines and virtual reality
- Introduction to game engines
– Unreal engine
- Introduction to real time rendering
Creating a library of objects or project to work within the engine
- Introduction to the real-time asset workflow
- Geometry preparation for real time rendering

Session 2:
Wednesday 17th January 2018
Building a digital environment with our library or architecture project
- Geometry in game engines
- Importing geometry and scene assembling
Design and build while in virtual reality
- Sketching in 3D space – Tiltbrush
- Blocking out in 3D space – Google Blocks
- Using our library in virtual reality -Unreal VR editor

Session 3:
Wednesday 24th January 2018
Real time rendering
- Materials, shaders and textures
- Lights (Dynamic vs Baked)
- Cameras (Cinematic vs Interactive)

Session 4:
Wednesday 31st January 2018
Design and build
- Using our library in virtual reality - Unreal VR editor
- Developing the project

OPEN WEEK

Session 5: SEARCHING METALOGUE
Wednesday 14th February 2018
Interaction and scripting
- Interaction (colliders, triggers, UI)
- Introduction to visual scripting

Session 6: SEARCHING METALOGUE
Wednesday 21st February 2018
Design and build
- Using our library in virtual reality - Unreal VR editor
- Developing the project

Session 7: SEARCHING METALOGUE
Wednesday 28th February 2018
- Using our library in virtual reality - Unreal VR editor
- Developing the project

Session 8: METALOGUE PLAYS
Wednesday 7th March 2018
Presentation. Showcase of a realtime environment.



Submission Requirements:
- Essay of 1,000 words documenting the process, tools and techniques used in the course.
- Video or realtime application documenting the objects or architectures produced.



Full Bibliography:
Title:Architecture as space: How to look at architecture
Author:Bruno Zevi
Publisher / Editión / Year:Da Capo Press Inc; 2nd Revised edition edition (Sep 1993)
ISBN-13:978-0306805370

Title:Space Time Play: Computer Games, Architecture and Urbanism
Author: Friedrich von Borries, Steffen P. Walz, Matthias Böttger
Publisher / Editión / Year: Birkhäuser / 2007
ISBN-13:978-3764384142

Title:Space Fighter , The evolutionary city (Game:)
Author:MVRDV/DSD
Publisher / Editión / Year:Actar 2007
ISBN 978-84-96540-73-6

Title:Ready Player One
Author:Ernest Cline
Publisher / Editión / Year : Arrow Books / 2012
ISBN 9780099560432