Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.
Image: Eric Carl, Destroy Yourself Already!
THE HOUSEHOLD GLITCH MOUNTED REGIMENT
Weds, 10am-1pm, 33 First Floor Front
The Motion Studio is the Architectural Association’s time-based media and digital storytelling garage. We explore digital tools through analog processes, dismantling workflows and improvising spaces, prototyping real-time experiences for a real-time digital environment.
The 8 weeks course uses the fields of interaction design, exploring methods of inputing indoor and outdoor activities to process and design digital experiences. We will be utilising multi scale motion tracking and IoT (Internet of Things) sensors to capture the active and reactive surroundings. Real-time render engines, 3d centric software, custom built digital tools and many cables are used not as a vehicle to design but as a method to provoke and question our senses and perceptions. The screen space and AR (Augmented Reality) technologies will be our building material, teasing the border between screen and realm, approaching animation, game design and installations as a process of choreographing space through yocto-seconds.
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Session 1: INTRODUCTION TO REAL-TIME DIGITAL ENVIRONMENT
Wednesday 5th Oct
Introduction to real-time tools and techniques
Software and hardware anatomy for real-time digital content
Session 2: UNDERSTANDING DIGITAL INPUTS AND ASSETS
Wednesday 12th Oct
3D Motion tracking (capturing, rigging and skinning)
3D Assets (understanding vertices and polygons)
Session 3: REAL TIME RENDER ENGINES
Wednesday 19th Oct
Introduction to real time engines (Unity 3D, VVVV)
Real-time engines extensibility (plugins, libraries and scripting)
Session 4: DESIGN THROUGH SCRIPTING
Wednesday 26th Oct
Node-Based Visual Programming (MaxMsp, VVVV)
Working with sound (input/output)
Session 5: HARDWARE AND PRODUCTION DESIGN FOR INTERACTIVE INSTALLATIONS
Wednesday 9th Nov
Outputting Digital Content
Interaction and the physicality of digital
Production design and stage for interactive
Session 6: ART DIRECTING
Wednesday 16th Nov
Art directing and curating
Design and build
Session 7: TROUBLESHOOTING AND DEBUGGING
Wednesday 23rd Nov
Troubleshooting and debugging
Design and build
Session 8: PRESENTATION
Wednesday 30th Nov
Exhibit and Perform