AA.MEDIA

Architectural Association
Media Studies


AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies
Inigo Minns
Acting Department Head
Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000

STUDIO

INTERMEDIATE / Term 1

MS-CORE


Image: Eric Carl, Destroy Yourself Already!


THE HOUSEHOLD GLITCH MOUNTED REGIMENT

Oliviu Lugojan-Ghenciu
Weds, 10am-1pm, 33 First Floor Front

The Motion Studio is the Architectural Association’s time-based media and digital storytelling garage. We explore digital tools through analog processes, dismantling workflows and improvising spaces, prototyping real-time experiences for a real-time digital environment.

The 8 weeks course uses the fields of interaction design, exploring methods of inputing indoor and outdoor activities to process and design digital experiences. We will be utilising multi scale motion tracking and IoT (Internet of Things) sensors to capture the active and reactive surroundings. Real-time render engines, 3d centric software, custom built digital tools and many cables are used not as a vehicle to design but as a method to provoke and question our senses and perceptions. The screen space and AR (Augmented Reality) technologies will be our building material, teasing the border between screen and realm, approaching animation, game design and installations as a process of choreographing space through yocto-seconds.

Press any key to continue.

http://aamotion.net



Course Outline

Session 1: INTRODUCTION TO REAL-TIME DIGITAL ENVIRONMENT
Wednesday 5th Oct
Introduction to real-time tools and techniques
Software and hardware anatomy for real-time digital content

Session 2: UNDERSTANDING DIGITAL INPUTS AND ASSETS
Wednesday 12th Oct
3D Motion tracking (capturing, rigging and skinning)
3D Assets (understanding vertices and polygons)

Session 3: REAL TIME RENDER ENGINES
Wednesday 19th Oct
Introduction to real time engines (Unity 3D, VVVV)
Real-time engines extensibility (plugins, libraries and scripting)

Session 4: DESIGN THROUGH SCRIPTING
Wednesday 26th Oct
Node-Based Visual Programming (MaxMsp, VVVV)
Working with sound (input/output)

OPEN WEEK

Session 5: HARDWARE AND PRODUCTION DESIGN FOR INTERACTIVE INSTALLATIONS
Wednesday 9th Nov
Outputting Digital Content
Interaction and the physicality of digital
Production design and stage for interactive

Session 6: ART DIRECTING
Wednesday 16th Nov
Art directing and curating
Design and build

Session 7: TROUBLESHOOTING AND DEBUGGING
Wednesday 23rd Nov
Troubleshooting and debugging
Design and build

Session 8: PRESENTATION
Wednesday 30th Nov
Exhibit and Perform
Document