Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.
Image: Di Meng, 2015
Weds, 2-5pm, 39 Computing Room
Architectural visualisation has become the mainstream tool for presenting architecture. This course will question the boundaries of the field and explore overlapping of two opposites - real and abstract. The course will utilise Vray for Rhino (only available for Windows 64-bit) and Photoshop, to create an image, merging the mainstream’s craftsmanship with the sublime style of an individual.
Students will be given a choice - either build around their own 3D model (previous year’s submission or current work-in-progress unit project), or they will be provided a generic 3D model of architecture. Final submission will be an image, prooving students skills to present their architectural work, ideally directly usable for their unit’s final presentation. We will be balancing between technical settings and artistic understanding how to present architectural space. Each lesson will be divided between the understanding certain V-ray settings and Photoshop post-processing of the current progress.
Session 1: INTRODUCTION
Wednesday 5th Oct
Introduction to general guidelines and goals of the course + defining objectives individually. Checking software availability/functionality (Rhino 5, Vray for Rhino 2.0, Vray Express tools) Online resources - tutorials, examples, inspiration Vray presets for draft renders + Vray RT
Session 2: COMPOSITION
Wednesday 12th Oct
Finding the most appealing camera angle and image proportions/orientation, based on the rules of thirds/golden section. Lens shifting. Masks & render passes and their use Photoshop WIP post-process.
Session 3: LIGHTING
Wednesday 19th Oct
Choosing the ideal lighting settings and scenarios for particular scene. Working with material override (chalk).Evaluating benefits of both HDRI and Vray Sun+Sky Global Illumination approaches and other light types. Light material. Photoshop WIP postprocess.
Session 4: MATERIAL PROPERTIES
Wednesday 26th Oct
Understanding shaders. Finding optimal values for diffuse, reflection, glossiness, refraction, bump etc. channels. Displacement. UV mapping. Photoshop WIP postprocess
Session 5: TEXTURING
Wednesday 9th Nov
Choosing references & online resources. Creating seamless textures in Photoshop Extracting reflect/bump/normal channels from the diffuse map. Normal map, Camera mapping, Photoshop WIP post-process
Session 6: RENDERING
Wednesday 16th Nov
Understanding advanced render settings. Advanced rendering - light cache, irradiance map, brute force, usage of pre-calculated light maps. 3D assets (trees/people/cars etc.) Photoshop WIP post-process
Session 7: COMPOSITING IN PHOTOSHOP & FINAL POST PROCESSING
Wednesday 23rd Nov
Example PSD breakdown from production environment.
Basic tips & tricks for improving renderings in Photoshop - blending modes, masking Assembling render passes. Adding 2d assets like foliage/people
Session 8: PRESENTATION
Wednesday 30th Nov