AA.MEDIA

Architectural Association
Media Studies


AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies
Inigo Minns
Acting Department Head
Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000

STUDIO

INTERMEDIATE / Term 2

MS-CORE



DESIGNING FROM WITHIN

Sergio Irigoyen
Weds, 10-1pm, Room TBC in Term 2

The course will focus on the use of video game engines as architecture tools and virtual reality headsets as the medium to experience digital environments.

Students will learn how to construct digital spaces while inhabiting them through virtual reality with the use of video game engines like Unity or Unreal and VR headsets like HTC Vive or Oculus Rift.

We are going to replace the mouse or pencil with motion controllers allowing us to sketch in 3d space as if we were painting in mid air, we will walk through our creations and freely and naturally manipulate them as if they were real objects.

We are going to turn design inside out. We are going to design from within.



Course Outline

Session 1: ROOM SCALE VIRTUAL REALITY WITH HTC VIVE
Wednesday 11th Jan
Introduction to game engines - Unreal, Unity, Cryengine
Introduction to virtual reality - HTC Vive, Gear VR- Oculus Rift

Session 2: CREATING A LIBRARY OF OBJECTS TO WORK IN VIRTUAL REALITY
Wednesday 18th Jan
Introduction to the real-time asset workflow, Geometry preparation for real time rendering

Session 3: BUILDING A DIGITAL ENVIRONMENT WITH OUR LIBRARY
Wednesday 25th Jan
Geometry in game engines, Importing geometry and scene assembling

Session 4: DESIGN AND BUILD WHILE IN VIRTUAL REALITY
Wednesday 1st Feb
Sketching in 3D space with motion controllers – Tiltbrush
Blocking out in 3D space with motion controllers - SculptVR
Using our library in virtual reality -Unreal VR editor

OPEN WEEK

Session 5: REAL TIME RENDERING
Wednesday 15th Feb
Materials ,shaders and textures. Lights ( Dynamic vs Baked ), Cameras ( Cinematic vs Interactive )

Session 6: DESIGN AND BUILD WHILE IN VIRTUAL REALITY
Wednesday 22nd Feb
Sketching in 3D space with motion controllers – Tiltbrush
Blocking out in 3D space with motion controllers - SculptVR
Using our library in virtual reality -Unreal VR editor

Session 7: INTERACTION AND SCRIPTING
Wednesday 1st March
Interaction (colliders, triggers, UI), Introduction to visual scripting

Session 8: PRESENTATION
Wednesday 8th March
Virtual reality environment to be explored with HTC Vive