Architectural Association
Media Studies

AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.


Kate Davies
Head of Media Studies
Inigo Minns
Acting Department Head
Oliviu Lugojan-Ghenciu
Lab Coordinator

Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000




Image: Courtesy of "rub-a-dub"


Sebastian Andia & Delfina Bocca
Time TBC, Room TBC

Conceptual drawing is the main driver in the process of design. In this course students, will engage with digital drafting and crafting of concept drawings.  Learning polygon modelling with Maya as well as digital prototyping they will develop their own conceptual ideas into a final prototype.
The course will focus on learning Polygon Modelling as the main drafting tool to develop conceptual drawings to a more evolved level.  Students will be given the choice of either working on a simple concept drawing of their own or they will be able to use one by a favourite architect.  The conceptual drawing should have a design intention that can be translated into an object. In the process of learning new techniques, students will gain not just excellent skills, but also bring out their personal singularities to build up their own design language.
Final Submission will be A0 panel, proving the students the skills for translating their 2D drawings into a 3-Dimensional Project. The panel will present the original conceptual drawings, 2 render images and 1 picture of the 3d prototype of the final result.

The results will evaluate the learning curve of the student in relation to the software but also from the result of the work and the capacity to translate their conceptual drawing into a unique project.

Course Outline

Date TBC
Conceptual Drawing and Polygon Modeling.
General guidelines and goals of the course: Conceptual Drawing, Maya Interface and type of geometry: Polygon, Nurbs, Convert Between Types, Subdivision

Session 2: CONCEPT EMERGENCE I (Modelling)
Date TBC
Basic Geometric Shape, Basic Operations and Subdivision Technique
Translate the Conceptual Drawing into a Polygon Model

Session 3: CONCEPT EMERGENCE II (Modelling)
Date TBC
Polygon Tools, Deformer and Basic Operations
Evolve your sketch through Basic Operations

Session 4: CONCEPT EMERGENCE III (Prototyping)
Date TBC
Finalize evolved polygon model for productions of prototype, drawings or renders.