AA.MEDIA

Architectural Association
Media Studies


AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies
Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000
@AAMediaLab

STUDIO

FIRST YEAR / Term 1

MS-CORE


CONCEPT EMERGENCE: MODELLING IDEAS

Sebastian Andia
Tues, 2-5pm, Room TBC

Conceptual drawing is the main driver in the process of design. In this course students, will engage with digital drafting and crafting of concept drawings. Learning polygon modelling as well as digital prototyping they will develop their own conceptual ideas into a final prototype. The course will focus on learning Polygon Modelling (Autodesk Maya) as the main drafting tool to develop conceptual drawings to a more evolved level. Students will be given the choice of either working on a simple concept drawing of their own or they will be able to use one by a favorite architect. The conceptual drawing should have a design intention that can be translated into an object. In the process of learning new techniques, students will gain not just excellent skills, but also bring out their personal singularities to build up their own design language.



Course Outline


Session 1: GENERAL INTRODUCTION: Conceptual Drawing and Polygon Modelling.
Tuesday 9 Jan / 13 Feb
General guidelines and goals of the course: Conceptual Drawing, Maya Interface and type of geometry: Polygon, Nurbs, Convert Between Types, Subdivision.

Session 2: CONCEPT EMERGENCE I (Modelling)
Tuesday 16 Jan / 20 Feb
Basic Geometric Shape, Basic Operations and Subdivision Technique
Translate the Conceptual Drawing into a Polygon Model.

Session 3: TRANSPOSITION II
Tuesday 23 Jan / 27 Feb
Polygon Tools, Deformer and Basic Operations
Evolve your sketch through Basic Operations

Session 4: CONCEPT EMERGENCE III (Prototyping)
Tuesday 30 Jan / 6 March
In the Final session we will adjust the notation/spatial arrangement to sync with the audio and make an animation to show the relationship of the sound and the space together.



Submission Requirement:
Final Submission will be A0 panel, proving the students the skills for translating their 2D drawings into a 3-Dimensional Project. The panel will present the original conceptual drawings, 2 render images and 1 picture of the 3d prototype of the final result. The results will evaluate the learning curve of the student in relation to the software but also from the result of the work and the capacity to translate their conceptual drawing into a unique project.